I have been gaming since school, moving from historical figures gaming through role playing and back again. I decided to Blog after being persuaded by some friends that it's time I joined the digital age properly. The plan is to showcase various goings-on in my gaming life and keep it updated as much as I possibly can, barring work and real life.
Three command bases, figures by Gripping Beast: two for the cavalry, and one overall commander-in-chief.
Each has four figures. I've arranged the cavalry stands slightly differently from each other, just for the sake of it.
Shield transfers are by Little Big Men, for the Companion Miniatures that comprise most of the army. Might as well use the left-overs.
I also gave the infantry base a shrub to shelter the all-important high priest. He's the little guy in robes; I quite liked him. He is a relatively fine figure, especially compared with the nutter with his sword and shield in the air; the priest reminds me of the old Julie Guthrie line of fantasy figures. In fact, he'd make a good high priest for some nefarious cult or other.
How they look from above. It took me over a year to make this army, pretty much from scratch: 192 Scutarii; 180 Celtiberians; 180 Caetrati; 40 slingers; 48 skirmish javelinmen; 72 cavalry; 16 foot command; and 8 cavalry command. So that's 656 foot figures and 80 horse - not a bad little force. No wonder I was getting knackered by the end of it...
Finally finished the light cavalry contingent for the ancient Spanish army:
There are 36 of these guys, by Navigator Miniatures. I must admit that although they were easy to paint, motivation was lacking on my part. I always find that energy flags not long before the end of a large project such as this army, and to be honest I'm surprised that it hasn't happened before now. I kind of ground my way through them with grim determination, but at least that's them done now. We shall see how they fare against the might of Rome next Tuesday in the final battle of the Empire campaign.
A top-down shot to see how they look from the gamer's viewpoint. All that's left for this army now is some Gripping Beast command stands, two mounted and one foot for the high command. They'll be finished in time for Tuesday as well.
These are some shots taken by Willie of our first games at the 'new' premises:
Billy waiting patiently for the Napoleonic game to begin. In the background is one of the bars. There are three in total: one in each of the the halls for functions, and one that is open all the time. There's also a pool/snooker room.
The same game a little later.
A full table shot of our chariot game, taken from an elevated seating area off to one side. One the left are the forces of righteousness, i.e. Bill and I as the Egyptians. Simon and Gordon are the Hittites.
A closer shot of our centre. Just off at the bottom of the picture are two chariot units. We have four Light Infantry units for the rough ground and then comes our main infantry line. Bill ran these guys. My command starts with a line of archers and then the ,majority of the chariots stretching off into the distance.
Over to the other side of the field for a low shot of the attacking Hittite chariots.
Finally, a long table shot from the same side as the previous one, showing the armies about to clash. The waves of Hittite chariots crashed into my command, but a combination of judicious skirmishing with our lighter chariots plus the massed archery support held them off quite nicely, breaking up their attack so that I was (barely) able to deal with it piecemeal. Bill crushed everything in front of him. When the dust cleared, it was a major victory for Egypt.
I am still unreliable, so I won't be there next week, but it does look as though this will be the home of the Tactica portion of the Phoenix club for a while at least - there's plenty of space for our preferred large multi-player games. We can normally accommodate up to eight players in one of these games - so if anybody out there fancies a visit and a game, do let us know.
Due to life reasons, such as moving house and continuing heavy work commitments, I have been even less reliable than usual as far as club evenings are concerned. However, in the late autumn the situation changed radically and drastically, as our premises were suddenly closed down. For many years we had been attending a Polish ex-servicemen's club in Glasgow on Tuesday evenings; we were also aware that its financial situation wasn't great. However, the end came swiftly, leaving the Phoenix Club without a home.
This is where it gets complicated. In order to move to another location as quickly as possible, the club committee decided on Partick Burgh Halls. This is a great location for those who don't have easy access to cars, but it isn't so good for people like me who use larger armies - it's also very expensive indeed. The combination of these two factors mitigates against it for me, especially since for a long time now I have been lucky to get a game once a fortnight. Having my own games room has really helped.
Some of the other Phoenix members located another possibility, coincidentally another ex-servicemen's club. This one is located on the south side of Glasgow. It's huge; has storage; the lighting is great; it has a bar; and it's cheap. However, it isn't easy to get to unless you have a car. So it looks as though the Phoenix is naturally going to split along the lines of what folks prefer to play: boardgamers, 15mm and smaller armies, and those without cars in Partick; and the dinosaurs like me who play large 25mm games at the other place. It's a shame, really, and if we had been given a bit more warning we could have come to a more workable compromise, but that didn't happen. Doubtless after a while things will improve and settle down a bit. It's nobody's fault - just circumstances.
So on Tuesday we played the first games at the new place - well, new to us. It's not far from Ibrox stadium, so it should be easy enough to get there apart from footie nights. Our presence also suits the club's management, since Tuesday evening is a bit of a dead one for them, and they are very welcoming of more custom on that day. We also have the right to book either of the halls at any other time, as well as having access from quite early on the Tuesday evening. It's a good venue for our interests, and we set up two games for the first time there. Willie played Billy at Shako 2, I think, and from the wails of anguish emanating from Billy it looks as though his dice are back to normal, i.e. rubbish. Bill Robertson and I faced off against Simon and Gordon in an epic chariot clash. As the Egyptians, we gave the Hittites a really bad time, and on this occasion it's not just propaganda. We made it count as a battle towards the Empire Campaign. I don't have any photos because I was a bit rushed, but Willie took some and if he is able to send me them I'll post them here.
I'll have to miss a week, but then we are going to run the final battle of the campaign in its current manifestation: Romans against Celtiberians, a real grudge match. We will probably settle into a bit of a routine: Gordon, Billy and I travelling from north of Glasgow and arriving a bit later than the others, but then they will be able to set up the tables in advance. All in all, the timings should work roughly equivalent to the way they were in the Polish club. I'm still hopeful that, one way or another, the Phoenix Club will be able to reassemble.
For many years now our lot has tried to maintain the tradition of some sort of large game over the winter holidays. Now that I have a games room, it was my turn to host. Graham suggested that we do something outwith our current classical period campaign, and since he has been painting sort of 4th century AD Romans we put together a bash between them and the Sassanians. I constructed and deployed both armies because I knew what figures were available, and also to help speed things up on the day. Also, following Simon's suggestion, we made it count for the Empire campaign, since even though the game is out of period, the armies are from the correct region. We'll probably do something similar with his chariot armies at one point - all that really matters for campaign purposes is that we play a game and get a result, and this is one way to play armies that wouldn't otherwise see use.
So it turns out that a large Sassanian army is moving into Asia Minor and meets up with an equally large Roman force blocking their way:
These armies are about 25% larger than our usual game, so I decided to give them each five commands, including one under direct control of the overall c-in-c. I had no idea how many players would be able to make it, and this is about the maximum I could accommodate. Using my trusty Tabletop Games map set, I rolled up an area of rolling hills with a water feature and some woods. Obviously the Romans are trying to stop the Sassanids camping around the useful watered area.
The Romans are in red at the top of the map. From the left as you look at it:
Roman right wing: Armenian allied contingent. A large unit of 18 Cataphracts and six units of 8 Horse Archers. Photo:
Roman centre right: a unit of 24 elite Auxilia Palatina in three ranks and three legions of 36 medium foot armed with all sorts of javelins and darts and stuff.
Roman centre: two legions as above and another unit of elite Auxilia Palatina.
Photo of the legions:
Roman centre left: two units of 12 Auxiliae light infantry and two units of 18 Auxiliae with bows.
Roman left wing: 18 elite Clibanarii on partly armoured horses with lance and bow and two units of 8 Equites Illyricani light horse.
Photo of these two commands:
Central skirmishers: two units of archers and one of legionary lanciarii, each twelve figures strong.
The Sassanids, from their left:
Left wing: six units of 8 javelin-armed Arab light horse. Photo:
Centre Left: four units of 12 elite Cataphracts led by the King of Kings in person, and a couple of skirmish archer units out front. Photo:
Centre: One huge command of mixed horse archers and Clibanarii, the horse archers in two waves interspersed amongst the heavy guys. In total, there are five units of 18 armoured heavies in three ranks and ten units of 8 light horse. Photo of some of them:
Centre right: two units each of Clibanarii and horse archers, with a dozen light infantry out front. Photo:
Right Wing: Six units of 8 horse archers. Photo:
The Romans were easy enough to deploy, but the Sassanids presented more of a problem. For a while now I've wanted to try out an interspersed formation, to maximise firepower and also give the expected central Roman legions a headache. The Cataphracts were meant to be an elite attacking force in two waves, and the logical place to put them was to one side of the centre. They don't like woods very much, so the left was pretty obvious. The small reserve command I placed behind the wood, the idea being that they could go in either direction, or even through the trees if they really wanted. It now remains to be seen how it went...
As it turned out, Graham couldn't make it anyway. Fortunately, I had deployed my Byzantines to mark unit positions. The original intention was then to swap them with Graham's guys, but instead they could stand proxy. The gaps between the cork mats have been filled with cheap imitation furry type stuff to break up the look of the field a bit. Willie played the two right commands of the Sassanids; William took the central mass; and Simon had their elites and Arab allies. I played the left half of the Roman army, Billy the right.
Above is a final long shot of the two sides before the action begins - Sassanids to the left.. All those cavalry sure look menacing, but the Roman legions have a lot of value. The armies are in fact almost equal in break points.
Above you can see the armies advancing. I throw my light infantry forward to contest the woods to their front, while angling the auxiliary archers towards the flank to create a lane of fire to try to help my cavalry, which is hanging back at the extreme bottom right of the photo as you look at it. The moving mass of Sassanian horse does look rather impressive.
The photo above is how the horse archers look from my perspective as they pour across the field past the woods. However, they are already beginning to suffer from my combined archery fire - a unit is destroyed straight away by my Clibanarii and auxiliary archers. First blood to Rome...
The action develops on my flank. The Sassanians have sent both of their reserve units of Clibanarii in my direction. With stoic resolve, my Roman commander considers this to be a good thing, because it will protect the legions from them...
In order to cramp Willie's style, my guys go in with some style of their own.Willie has committed one of his heavy columns against my archers, while the other remains stuck behind his light horse. I'll just have to grind my way through all of them then.
My auxiliae have cleared the woods, but at great cost to themselves. They seem to have taken it personally, since one unit has chased after the fleeing enemy beyond the woods. Unfortunately for them, there's a reserve unit of horse archers lurking just off the left of the photo above.
Meanwhile, the legions are pressing forward in the centre. Quite a few Sassanian light cavalry have been destroyed, but now the heavies are going in.
On our far right Billy's Armenian cataphracts stood like a rock against the tide. They didn't seem to kill very much of anything, but it took the opposition a long time to remove them, which protected the right flank of the infantry.
Back to my side of the table. The enemy reserves have destroyed my errant light infantry, and are in position to attack my others before they can help against the tempting flank of an enemy heavy unit. I used my various steppe nomad figures for the second wave of Sassanian horse archers because we didn't have enough of the proper types. The ones at bottom left are some Foundry Huns Oldbob sent me, doing what they do best - wiping out isolated enemy units!
The legions continue forward bravely in the centre of the field.
Over on Billy's wing, the Arabs have finally broken the Armenian horse archers and are about to swarm those stubborn cataphracts.
That's the last of the useable photos - well, it was 4.00 in the afternoon by this time in mid-winter Scotland, so the light faded fast. Suffice it to say that the Auxilia Palatina performed wonders, as did my Clibanarii, destroying enough of the enemy's heavy horse to counter the eventual destruction of three of our central legions - a draw as both armies reached exhaustion point at exactly the same time.
Everyone seemed to enjoy it - setting up a large game in advance and then just getting on with it really seems to be the best way to run a multi-player. We haven't played this period in a long time - the closest was Chalons in the spring of last year. The Persians haven't been out since Callinicum. It was good to play something outside our current campaign setting. The legions are weaker in melee, but have some limited firepower to compensate, and the match-up produced a memorable game. Nasty, though...
The last of the Spanish: 36 light horse (Navigator Miniatures) and some Gripping Beast command stands. There will be three of these, all with four figures: two mounted bases and one high command stand on foot. I'm also hoping to paint a dozen Thracian loons for Willie (by Aventine) so I'm really looking forward to trying these...